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Offline joleke22

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Aktualizacja
« dnia: Październik 07, 2011, 05:46:31 pm »
Siema dzis wchodze na MK i widze nowa aktualizacje oriętujecie sie co poprawili ?

Offline el_pawlo

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« Odpowiedź #1 dnia: Październik 08, 2011, 11:11:21 am »
mniej miejsca na dysku heehhhe   mi nawet nie chce sie włączyc i resetuje system

[/quote

Offline Grodek118

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« Odpowiedź #2 dnia: Październik 08, 2011, 04:29:11 pm »
To w ogóle była jakaś aktualizacja ? :P

Offline joleke22

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« Odpowiedź #3 dnia: Październik 08, 2011, 05:35:04 pm »
el pawlo tez tak mialem zresetuj konsole

Offline Nice_Boat

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« Odpowiedź #4 dnia: Październik 08, 2011, 07:33:47 pm »
mniej miejsca na dysku heehhhe   mi nawet nie chce sie włączyc i resetuje system
Możesz nie wybierać od razu "ok" i poczekać tak z minutę-dwie aż dysk przestanie pracować i wtedy pójdzie normalnie.

Co do pytania co patch zmienia - dużo tego jest:
Cytat: testyourmight.com
General Gameplay Fixes/Tweaks

 • Fixed a couple of crash scenarios.
 • DLC billboards should now behave correctly on Xbox
 • You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs.
 • MOTD handling and displaying code was tweaked.
 • Fixed a bug that could have resulted in tweakvars getting corrupted.
 • Fixed a crash in player select if you tried to exit out while the dlc box was open.
 • With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties.
 • You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same.
 • Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value)
 • You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same.
 • There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction.
 • Made many minor hitbox adjustments.
 • Tweaked the negative edge window.
 • Several low attacks were being parried incorrectly.
 • Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.

Baraka
 • Baraka's Blade Spin move starts up faster and is safer when blocked.
 • Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now.
 • Baraka’s Chop Chop no longer auto corrects mid-move.
 • Baraka’s has a new D1 low poke.

Cyber Subzero
 • Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.

Cyrax
 • Cyrax's Buzzsaw is an overhead block and safer when blocked
 • Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction.
 • Cyrax's mk3 costume should behave the same as the primary costume now.

Ermac
 • Ermac can no longer leave an invisible fireball collision around.
 • Fixed damage scaling a few of his reactions.

Jade
 • All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked.
 • Jade’s Staff Grab is slightly safer when blocked.
 • Jade’s U3 attack (Pole Vault) can be ducked.
 • Jade’s 4,F3 kick (Polecat) is safer when blocked.

Jax
 • The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly.
 • Added armor to the startup of Jax's Enhanced Elbow (Elite Smash).
 • Jax's projectiles (Energy Wave) recover a tiny bit faster.
 • Jax’s towards 3 attack (Big Leg) is now an overhead.
 • Jax can no longer frame trap someone with his Gotcha Grab.

Johnny Cage
 • Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1’d special moves
 • Johnny Cage's Nut Punch does slightly less damage.

Kabal
 • Kabal can no longer leave an invisible fireball collision around.
 • Removed a couple unavoidable block traps with Kabal. (with F2 and 4)

Kano
 • If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor.
 • Kano’s Knife Toss recovers slightly faster.

Kitana
 • Kitana's Fan reactions on an airborne opponent damage scale correctly now.
 • Kitana's X-Ray (Fan-Tastic) can no longer be reflected.

Kung Lao
 • Removed the pushback on Kunglao's spin when blocked.
 • Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close.
 • Kung Lao's overhead hat attack is slightly safer when blocked.

Liu Kang
 • Lui Kang's Parry now can correctly give a first hit bonus!

Nightwolf
 • Nightwolf's reflect should work better as a wakeup attack.

Noob
 • Noob's Teleport Slam should connect better with some opponents.
 • Noob should no longer be hit on the ground after he is up in the air for his teleport.
 • Noob’s Shadow Charge hits overhead.

Quan Chi
 • Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible.
 • Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).

Raiden
 • Raiden can no longer unavoidably frame trap someone with his Vicinity Blast.
 • Raiden has 2 additional recovery frames on his normal Teleport.
 • Raiden can’t be hit during his Enhanced Teleport (Sparkport).

Reptile
 • Reptile whiffed Elbow Dash now builds slightly less meter.
 • Reptile is held slightly longer after knocking someone down with the Elbow Dash.
 • A blocked Reptile Elbow Dash no longer pushes back.
 • Reptile's Enhanced Slide (Slime Trail) now has armor on it.
 • Reptile can no longer leave an invisible Forceball collision around.

Scorpion
 • Scorpion's Leg Takedown is safer when blocked.
 • Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it.

Sektor
 • Sektor can now 2in1 into the front and behind Up Missiles
 • Sektor's mk3 outfit should behave the same as the primary costume
 • Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!)
 • Sektor’s X-Ray (Massive Missile) can no longer be reflected.

Shang Tsung
 • The armor on Shang’s Enhanced Soul Steal now starts instantly
 • Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.

Sheeva
 • Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead.
 • Sheeva's Ground Pound can correctly give a first hit bonus!
 • Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it.
 • Sheeva's Air Grab has better anti-air collision on it.

Sindel
 • Sindel can no longer leave behind an invisible fireball collision around.
 • Sindel’s B1 attack is a low block.
 • Sindel's regular Scream is slightly faster nd the Enhanced Scream is a lot faster now.
 • Sindel’s Scream (Yell) can no longer be parried.

Smoke
 • It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.

Sonya
 • The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over.
 • Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it.
 • Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.

Stryker
 • Stryker's Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked.
 • Stryker's Grenades recover slightly faster.
 • Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time.
 • Stryker's Grenade Toss and Baton Sweep do slightly more damage.
 • Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.

Sub Zero
 • Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues.
 • Sub Zero's Enhanced Slide (Power Slide) now has armor.
 • The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.

Freddy Krueger
 • Freddy’s Nightmare Stance can’t be repeated instantly anymore.
 • Fixed a bug where Freddy could get stuck being immune to projectiles.
 • Freddy forward and backward Teleports (Hell Shift) build slightly less meter.
 • Some of Freddy reactions were not damage scaling correctly.
 • Tweaked the recovery on some of Freddy specials.

Kenshi
 • Kenshi’s X-Ray (Soul Blade) can no longer be reflected.
 • Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb)
 • Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.

Skarlet
 • Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss.
 • Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash.
 • Skarlet’s back throw now does normal damage.
 • Skarlet can do her U3 (Lifting Leg) attack from a dash now.
« Ostatnia zmiana: Październik 08, 2011, 07:35:22 pm wysłana przez Nice_Boat »

Offline el_pawlo

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« Odpowiedź #5 dnia: Październik 09, 2011, 02:19:08 pm »

Możesz nie wybierać od razu "ok" i poczekać tak z minutę-dwie aż dysk przestanie pracować i wtedy pójdzie normalnie.




na dzięki poszło twoim sposobem

[/quote