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Wiadomości - Maniek

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1
Mortal Kombat X / Odp: Mortal Kombat X - spis graczy
« dnia: Lutego 08, 2018, 04:12:33 pm »
Jeśli ktoś jeszcze pyka w MK XL na PC, to może jakieś sparingi na weekendzie  ?? Jak ktoś chce pograć, dla zabicia czasu to dodawać mnie do znajomych.Pozdro dozoba w sieci :):)

2
Mortal Kombat X / Odp: Mortal Kombat X - spis graczy
« dnia: Marca 11, 2017, 04:46:32 pm »
Platforma: PC
Steam ID: Maniek1983

http://steamcommunity.com/id/Maniek1983/

3
Nowości / Odp: Encyklopedia Mortal Kombat !!!!
« dnia: Lutego 25, 2017, 04:23:07 pm »
Mortal Kombat: Book of Remembrance Trailer

https://www.youtube.com/watch?v=_lv5M3agIwA&feature=youtu.be

4
Nowości / Encyklopedia Mortal Kombat !!!!
« dnia: Lipca 03, 2016, 08:24:38 am »
Tak jak w temacie INFO pochodzi ze strony mk secrets.net a mianowicie koleś pokazuje filmik na którym maja JUZ !!!! wczesna wersje tej encyklopedii i przedstawia jak może wyglądać finalna wersja. Problem w tym ze dalej trza oddawać głos w petycji aby mogli ja wydać oficjalnie :)

Tu macie link do niej :  http://www.thepetitionsite.com/553/418/526/mk-fans-unite-we-want-an-mk-lore-encyclopedia/?taf_id=13672050&cid=fb_na#sign

A tu filmik pokazujący co już maja :)  https://youtu.be/jTE4sbGqLHA

Co wy na to :>?? Ja z miła chęcia zakupił bym takie cudo !!!! :)

5
Poboczne gry MK / Odp: Wyznanie Boona dotyczące zaginionej NOWEJ gry.
« dnia: Czerwca 21, 2016, 06:57:02 pm »
Szkoda ze na razie możemy, za pomnieć o chodzącej bijatyce :( zamiast robić te gra na nowym silniku to dadzą nam grę ze zjebanym systemem walki masa łatek na premierę nie wspominając o nadchodzącej TONIE nowego DLC (Która zapowiedzaił BOON) !! Szkoda gadać a ludzie to i tak  łykną jak PELIKAN rybe :)

PS: Info

http://www.pssite.com/news/50695/spodziewajcie-sie-agresywnej-polityki-dlc-w-injustice-2.html

http://www.gram.pl/news/2016/06/21/netherrealm-zamierza-wspierac-injustice-2-przez-dluzszy-czas-niz-poprzednie-gry.shtml

6
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Marca 06, 2016, 07:42:11 pm »
STAGE BRUTALITIES:

DEAD WOODS:

    Player must use 2 stage interactions in the match
    Opponent must have less than 10% health
    Player must be at jump distance
    Final hit must come from the log stage interaction

OUTWORLD MARKETPLACE:

    Opponent must have less than 10% health
    Player must use 2 stage interactions during the match
    Final hit must come from Blanche

OUTWORLD MARKETPLACE (ALT):

    Opponent must have less than 10% health
    Player must use 2 stage interactions during the match
    Player must be holding down during final hit
    Final hit must come from Blanche

THE KOVE:

    Opponent must have less than 10% health
    Player must be holding forward during final hit
    Final hit must come from the corpse stage interaction

THE KOVE (ALT):

    Player must be holding the switch stance button during final hit
    Final hit must come from uppercut

KUATAN JUNGLE:

    Opponent must have less than 10% health
    Player must use 2 stage interactions
    One stage interaction must be the branch
    Final hit must come from the statue stage interaction

QUAN CHI'S FORTRESS:

    Final hit must come from Shao Kahn's Hammer

LIN KUEI PALACE:

    Opponent must have less than 10% health
    Player must use 2 stage interactions during the match
    Player must be at jump distance
    Player must be holding forward during final hit
    Final hit must come from one of the 3 flame stage interactions

7
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Marca 04, 2016, 12:50:55 pm »
Hidden Brutalities Guide

CASSIE CAGE:

    Only available in Spec Ops Variation
    Player must get first hit
    Player must perform connect 1 American Way during the match
    Final hit must come from The American Way

ERRON BLACK:

    Available in all variations
    Player must connect 12 bullets during the match
    Final hit must come from Trick Shot

ERRON BLACK #2:

    Available in all variations
    Player must hold forward during final hit
    Final hit must come from Throw
    Hold SS+BL+D3 afterwards for alternate

GORO:

    Available in all Variations
    Player must hold Circle/B during final hit
    Final hit must come from Punchwalk

JACQUI BRIGGS #1:

    Available in all Variations
    Player must hold down during final hit
    Final hit must come from Chest Kavity

JACQUI BRIGGS #2:

    Available in all Variations
    Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
    Final hit must come from opponent’s reflected brutality projectile when using Tech Shield

JASON VOORHEES:

    Only available in Slasher variation
    Play must hold up during final hit
    Final hit must come from Throw

JOHNNY CAGE:

    Available in all Variations
    Player must hold forward during final hit
    Final hit must come from Throw

KENSHI:

    Only available in Balanced Variation
    Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
    Final hit must come from Blade Reflecting a Brutality projectile

KITANA:

    Only available in Royal Storm Variation
    Opponent must be Kotal Kahn, Cassie Cage, Reptile, Kung Jin, Predator or Tremor
    Final hit must come from Bouncing Back a Brutality projectile

KUNG JIN:

    Only available in Bojutsu variation
    Player must hold back during final hit
    Final hit must come from Bo Swing

KUNG LAO:

    Available in all Variations
    Player must hold Square/X during final hit
    Final hit must come from Enhanced Teleport

LIU KANG:

    Available in all Variations
    Player must be full screen distance away
    Final hit must come from Low Fireball

MILEENA:

    Only available in Ravenous Variation
    Player must press down, down, down and hold Triangle/Y for the second half of the Low Pounce Kombo
    Final hit must come from the full Low Pounce Kombo

MILEENA #2:

    Available in all Variations
    Final hit must hit the opponent in the head
    Final hit must come from Sai Blast

PREDATOR:

    Available in all Variations
    Player must hold Triangle/Y during final hit
    Final hit must come from Ugly Mother…

PREDATOR #2:

    Only available in Hunter variation
    Final hit must come from Snag
    Hold SS+BL afterwards for alternate

REPTILE:

    Available in all Variations
    Reptile must do more than 25% damage with Acid Spit during the match
    Player must hold up during final hit
    Final hit must come from Acid Spit
    Hold BL+U3 afterwards for alternate

REPTILE #2:

    Only available in Deceptive Variation
    Player must be invisible during final hit
    Final hit must come from uppercut

SCORPION:

    Available in all Variations
    Player must be holding forward during final hit
    Final hit must come from Throw

SHINNOK:

    Only available in Imposter Variation
    Opponent must be Sub-Zero, Ermac, Kung Jin, Mileena, Sonya Blade, Jax or D’Vorah
    Final hit must come from Mimicry

SONYA BLADE:

    Available in all Variations
    Player must be holding forward during final hit
    Final hit must come from Special Forces

SUB-ZERO:

    Available in all Variations
    Player must be holding forward during final hit
    Final hit must come from Throw

TREMOR #1:

    Available in all Variations
    Player must perform Rolling Stone 3 times during the match
    Final hit must come from Rolling Stone

TREMOR #2:

    Available in all Variations
    Player must hold down during final hit
    Final hit must come from Throw

TREMOR #3:

    Only Available in Metallic Variation
    Must have Lava Skin active
    Final hit must come from Lava Drop

TREMOR #4:

    Available in all Variations
    Player must perform Rock Slam 4 times during the match
    Final hit must come from Rock Slam

TREMOR #5:

    Available in all Variations
    Player must be holding Square/X during final hit
    Final hit must come from Shock Wave

TREMOR #6:

    Only available in Aftershock variation
    Must be jump distance away from opponent
    Final hit must come from Rock Toss
    Hold SS+BL afterwards for alternate

TRIBORG

    Available in all Variations
    Player must press Square/X or Triangle/Y four times during final hit
    Player must be holding up during final hit
    Final hit must come from Throw

TRIBORG #2:

    Only available in Cyber Sub-Zero Variation
    Player must be at jump distance
    Final hit must come from Ice Blast

TRIBORG #3:

    Only available in Cyber Sub-Zero Variation
    Player must have Drone active
    Final hit must come from Enhanced Dive Kick

TRIBORG #4:

    Only available in Cyber Sub-Zero Variation
    Opponent must be frozen by Ice Ball
    Final hit must come from uppercut

8
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Stycznia 27, 2016, 04:00:55 pm »
Dla tych co myślą zakupić MK XL. Macie swoje G.O.T.Y :) Hehehehe. Pewnie jeszcze wszystko będzie trza ściągać bo będzie formie jednorazowego kodu :):) Na 100 % na pewno nie znajdziecie tego na płycie z grą !!!!

http://www.ppe.pl/news/41426/mortal-kombat-xl-wcale-nie-takie-kompletne-zamawiajac-gre-przed-premiera-otrzymasz-za-darmo-pakiet-skorek.html

Pewnie przez przypadek ujawniony CYBER SUB-ZERO wyjdzie w KP3 bo dadzą pewnie jakieś ścierwo z kolejnego horroru a pózniej na koniec roku ogłoszą MK XXL :P

PS; Tak na marginesie pazerność WB nie zna granic, ale no coz dalej będą dymać naiwnych graczy żęby pożniej jeszcze raz wypchnąć ten sam produkt !!!

9
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Stycznia 25, 2016, 03:28:28 pm »
Ja też nie obejrzałem całości ale TRIBORG naprawdę świetnie wygląda i prezentuje się. Maja to wszystko co w MK9 plus kilka nowych ruchów :)

Łapcie linka

http://www.twitch.tv/netherrealm/v/37403600

Jeśli chcecie zobaczyć gameplay TRIBORGA wykonaniu MUSTARDA i KETCHUPA przesuńcie na 07:17:07.

Szkoda ze nie wyjdzie na PC :( Ku... cyborgi robią robotę !!!!

10
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Stycznia 21, 2016, 08:52:02 pm »
Czyli co wszystkie dodatki na PŁYCIE czy do ściągniecia ?? Bo już nie wiem.Poza tym cena dojechana.

11
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Stycznia 21, 2016, 10:06:05 am »
Prawdopodobnie jest to GOTY. Najprędzej coś więcej usłyszymy przy najbliższym KK. Który ma odbyć się w FINAŁ sezonu 2 czyli chyba w niedziele jak się nie mylę:>??. Nawet NETCODE nie poprawia na PC R.I.P MKX :(

12
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Stycznia 20, 2016, 09:59:52 pm »
No to tylko czekać, jak już się wyleje nie wiadro, ale beka POMYJ na ekipę  z NRS że ani KP2 i KOMPLETNA edycja nie wyjdzie na PC. Dość ze wydali chu.... port na blaszaka to teraz gdyby nigdy nic zlewają ich ciepłym moczem. Ale cóż było się można tego spodziewać.

PS: Panowie a ta kompletna edycja będzie zawierać wszystko na płycie :>?? Czy będzie to w formie kodów do pobrania z PSN

13
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Czerwca 24, 2015, 07:19:36 pm »
O to co tym razem naprawi kolejna łatka na PS4/X1. Dalej cisza na temat wersji na PS3/X360:) Chyba ze wy macie jakieś info kiedy w koncu sie pojawi:>??

General Gameplay Fixes

 

    You can now turn off auto saving of Match Replays in game play options (this is defaulted OFF you will need to turn these ON after getting this patch if desired)
    Improvement to PlayStation®3 system generic driver support (The user can now turn off the DUALSHOCK®4 wireless controller after pairing a compatible fightstick to the console. The DUALSHOCK®4 wireless controller can only be turned off AFTER pairing the fightstick.)
    User now can leave a KOTH session as king without taking a loss
    There are new secret BRUTALITIES  to discover!

 

Character Specific Fixes

    D'Vorah - reduced the cancel advantage after Pterothorax combo (Towards + FP, FP, BP) by 2
    D’Vorah (Swarm Queen) - must be in the Bug Bomb held loop for 3 frames before you can dash cancel out of it

 

    Cassie - Single Shot is +2 on hit (up from -9)

 

    Ermac - adjusted hitbox on Soul Burst & Soul Burst to make it harder to low profile
    Ermac - increased Soul Burst damage by 4
    Ermac - increased Soul Blast damage by 10

 

    Erron Black - increased the cancel advantage of Down + FK by 3 (no longer connects into Tackle on hit)

 

    Ferra/Torr - increased damage on Grab 'n' Stab by 3
    Ferra/Torr - increased damage on Deep Stab by 4

 

    Goro - increased hit advantage on Shokan Grab & Shokan Slam to 28 (up from 8)
    Goro (Kuatan Warrior) - increased hit advantage on Chest Lunge to 20 (up from 5)
    Goro (Kuatan Warrior) - increased hit advantage on Chest Charge to 23 (up from 5)
    Goro (Dragon Fangs) - increased hit advantage on Shokan Stabs to 22 (up from 7)
    Goro (Dragon Fangs) - increased hit advantage on Shokan Massacre to 23 (up from 5)
    Goro (Tigrar Fury) - decreased combo damage scaling after Ground Scorch

 

    Jacqui - Stanky Leg (BK ~up BK) is now listed in the movelist

 

    Jason - increased the hitbox on Back Breaker, Spine Shatter, Choke, Choke Slam, Tight Squeeze, & Crippler to make it harder to low profile
    Jason (Relentless) - reduced the recovery frames on Dark Pursuit (enhanced) to 54 (down from 106)

 

    Jax – opponent can no longer techroll after x-ray

 

    Johnny Cage (Fisticuffs) – Away + FP now has 10 startup frames (up from 9)
    Johnny Cage (Fisticuffs) - all Speed Bag hits are now always -3 on block instead of every 4th one being 0

 

    Kano - Black Dragon Ball (enhanced) damage increased by 4
    Kano - Uprise Ball (enhanced) damage increased by 3 and is now -5 on block (down from -27)
    Kano (Commando) – Choke & Strangle are now -4 on block (down from -14)

 

    Kenshi - Down + BK can no longer be high parried
    Kenshi – it is now easier to juggle combo after Sword Dance
    Kenshi – several moves were not combo damage scaling correctly on hit
    Kenshi (possessed) - Sickle Lift reaction is now consistent (no longer more or less hit advantage depending on height)
    Kenshi (Kenjutsu) - removed armor from Tele-Strike

 

    Kitana – now pokes out with a fan in Punishing Poke (Down + FP)
    Kitana - Rising Blades can now be special move 2in1’d out of on hit
    Kitana - 2nd fan in enhanced Fan Toss is now a mid block
    Kitana - Back Slash (Towards + FP) is now -9 on block (down from -34) +5 on hit (up from -20) and has 25 less recovery frames
    Kitana - Learn Respect combo (Towards + FP, FP) is now -2 on block (down from -1FP) +6 on hit (up from -3) and has 9 less recovery frames
    Kitana - Fake Out combo (BP, FP) is now +2 on block (down from -12)
    Kitana - increased damage on Fan-Tastic combo (BP, FP, BP) by 4 and is now -3 on block (down from -10)
    Kitana - Fan Swipe (Towards + BP) is now -6 on block (down from -18) +8 on hit (up from -14) and has 12 less recovery frames
    Kitana - Gut Gash combo (Towards + BP, BP) -6 on block (down from -17) and has 9 less recovery frames
    Kitana - increased combo damage scaling after Rightful Heir combo (Towards + BK, FK)
    Kitana (Royal Storm) - Square Boost & Square Wave are now a hard knockdown
    Kitana (Assassin) - reduced meter gain from parry
    Kitana (Assassin) - Princess Parry startup is now 7 (down from 18)
    Kitana (Mournful) - easier to juggle combo after Air Glaive Throw and Air Glaive Return
    Kitana (Mournful) - Shadow Kick & Eclipse Kick startup is 12 (down from 14)

 

    Kotal Kahn – Towards + FK can no longer be high parried
    Kotal Kahn (Sun God) - improved hitbox on Sun God Choke

 

    Kung Jin (Ancestral) - now goes into a ducking state during Low Shot

 

    Kung Lao - no longer gains a bar of meter when doing a wakeup Hat Toss or Teleport
    Kung Lao (Tempest) - Hat Spin & Orbiting Hat now correctly combo damage scale on hit
    Kung Lao (Hat Trick) - Hat Call Back is now a mid block
    Kung Lao (Hat Trick) - Hat Call Back of a Low Hat Trap is now a low block
    Kung Lao (Hat Trick) - slightly easier to juggle combo after Hat Call Back
    Kung Lao (Hat Trick) - reduced High Hat Trap recovery by 25 frames
    Kung Lao (Hat Trick) - reduced Hat Trap & Low Hat Trap recovery by 15 frames

 

    Liu Kang - adjusted several hitboxes to hit more consistently
    Liu Kang - 3 more active frames on down BP
    Liu Kang - now goes into a ducking state during low fireballs
    Liu Kang (Flame Fist) - Windmill Punch & Windmill Flurry  can now be 2in1 special cancelled on block/hit
    Liu Kang (Flame Fist) - Shaolin Flame can now be 2in1 special cancelled out of
    Liu Kang (Dualist) - Low Soul Sphere is now a low block

 

    Mileena - adjusted several hitboxes to hit more consistently
    Mileena - Low Slash (down FP) no longer pushes opponents away before the active frames
    Mileena - increased hit advantage on Rider combo (Away + BP, BP, throw) to 25 (up from -7)
    Mileena (Piercing) - now goes into a ducking state during Low Sai
    Mileena (Ravenous) - increased hit advantage on grab specials
    Mileena (Ravenous) - doing the Quick Taste combo (Away + FP, BP, throw) will now heal her a small amount as she bites
    Mileena (Ethereal) - Reduced the recovery on Vanish Away & Vanish Towards. Also allows for combos to continue afterwards.

 

    Quan Chi - opponent can no longer techroll after x-ray
    Quan Chi (Warlock) - victim is no longer throw immune after being hit by Portal Stab

 

    Raiden - Supernatural combo (Away + FK, BK) can now be 2in1 cancelled out of
    Raiden - reduced the hitbox of Electric Fly & Thunder Fly
    Raiden (Thunder God) - slightly less chip damage on charged normals
    Raiden (Master of Storms/Displacer) - now has a God's Rage combo (Towards + FP, BP, Away + BP)

 

    Reptile - adjusted several hitboxes to hit more consistently
    Reptile - can no longer repeatedly stack the damage nullification from Stealth & Invisibility
    Reptile - Slithering Slaps (Away + BP) increased damage by 2
    Reptile - increased damage of Slink combo (FP, BP, FP) by 4
    Reptile - increased damage on Deadly Venom combo (FP, BK) by 4
    Reptile - decreased damage of Dragon Kick (FK) by 2
    Reptile - increased damage of Shedding Skin combo (FK, BK, Down + BK) by 2
    Reptile - increased hit/cancel advantage on Sneaky Snake combo (Away + FP, Down + BK) by 20
    Reptile - increased damage Toxic combo (Towards + FK, Away + BK) by 2
    Reptile - Low Heel (Down + FK) now has 7 startup frames (down from 9) and is -3 on block (up from -2)

 

    Scorpion - Eternal Vengeance combo (BP, FP, BK) has 4 less cancel advantage and no longer resets the block stun when it's 2in1 cancelled out of
    Scorpion (Ninjutsu) - increased damage on Affliction combo (Away + FP, BP, FP) by 2
    Scorpion (Ninjutsu) - increased damage on Doom Slice (Away + BP) by 4
    Scorpion (Ninjutsu) - increased damage on Doom Blade (Towards + BP) by 4
    Scorpion (Ninjutsu) - increased damage on Dead End combo (BP, FP, BP) by 2
    Scorpion (Ninjutsu) – Downfall (Away + BK) now hits twice
    Scorpion (Ninjutsu) - increased damage on Cataclysm combo (Towards + BK, BP) by 4

 

    Shinnok - adjusted several hitboxes to hit more consistently
    Shinnok (Necromancer) - adjusted tracking of Devil's Flick, Devil's Backhand, Summoned Fiend, & Summoned Slam
    Shinnok (Necromancer) - increased damage on Judgment Fist & Judgment Smash by 3
    Shinnok (Necromancer) - Devil's Flick is no -8 on block (up from -4)
    Shinnok (Bone Shaper) - Dark Beam is now a high block and +8 on hit (up from -14)
    Shinnok (Bone Shaper) - opponent can no longer techroll after Scepter Slam
    Shinnok (Bone Shaper) - Deity  combo (Towards + BP, BP, throw) can now be 2in1 cancelled on hit

 

    Sonya - adjusted several hitboxes to hit more consistently
    Sonya – added 5 more recovery frames on Air Drop when missed
    Sonya - Energy Blast is a mid block and -5 on block (up from -15)
    Sonya - increased damage of Flying Kick (enhanced) by 4
    Sonya - increased damage of Leg Slam by 5
    Sonya (Covert Ops) - Garrote Parry is no longer throw immune
    Sonya (Demolition) - increased cancel advantage on Boomer combo (FP, FP, BP)
    Sonya (Demolition) - adjusted the damage & hit stun of the grenade attacks

 

    Takeda (Shirai Ryu) – the last hit of Air Spear & Spear Ryu will now combo damage scale correctly
    Takeda (Lasher) - Whip Thrash & Whip Strike now hits on both sides

 

    Tanya – last hit of throw will now combo damage scale correctly
    Tanya - adjusted several hitboxes to hit more consistently
    Tanya - can't attack for 10 frames after a blocked Quick Teleport
    Tanya - removed armor from Quick Teleport
    Tanya (Kobu Jutsu) - Back Stab combo (Away + FP, BP + BK, throw) can no longer be punished on hit
    Tanya (Kobu Jutsu) - 2nd and 3rd hits of Tonfa Swipe will have less block recovery frames the longer you delay the previous attack
    Tanya (Pyromancer) – slightly increased pushback on blocke

14
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Czerwca 18, 2015, 02:42:25 pm »
Chodzi plotka, że NRS wywaliło twórców PC'towego porta (High Voltage) i zatrudniło Q-Loc. Studio odpowiedzialne np. za Ultra Street Fighter 4 na PC, które wygląda bardzo dobrze. Bardzo spóźniona decyzja, ale wydaje mi się że mogłoby się sporo poprawić.

To ciekawe co teraz z edycjami na X360/PS3 jak sie okaze ze to prawda:>?? Co znowu przełoża premiere, tym razem na grudzien :>?!!!!!!!. Po jakiego wała ogłaszali wydanie X na starsza generacje skoro maja takie problemy z konwersja na te platformy i co róz przekładaja premiere. Już pomału sie zaczynam gubic. Pewnie zaniedługo wyjdzie kompletna edycja na PS4/XONE a starsza generacja dostanie dopiero podstawke hehe !!!! Fajnie by to wygladało. Zobaczymy czy to sie potwierdzi:)

15
Mortal Kombat X / Odp: Mortal Kombat X - dyskusja ogólna
« dnia: Maja 26, 2015, 05:47:20 pm »
Dzisiaj pisałem do Cenegi w sprawie premiery MK X na PS3 i XBox 360 i to co mi odpisali cytuję. :)

Cytat: CENEGA
Zbigniew, jeszcze nie mamy ostatecznej daty. :(

To ciekawe :) skoro sklepy podaja ze ma wyjsc w sierpniu a CENEGA nie ma nawet przybliżonej daty wydania. Czyli co ?? takie RTVeuroAGD lub EMPIK wyssali se wszystko z palca :>??. Przypuszczam że znaja date, tylko nie podaja jej. Jeszcze jedno gdyby mieli wypuscic gre teraz, czyli pod koniec czerwca to najwyzsza pora oby to podac do wiadomosci. Znajac życie okaze sie ze wyjdzie znaczniej pozniej oby nie na zime:)

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