Nowy adres forum: http://mk.honmaru.pl
mniej miejsca na dysku heehhhe mi nawet nie chce sie włączyc i resetuje system
General Gameplay Fixes/Tweaks • Fixed a couple of crash scenarios. • DLC billboards should now behave correctly on Xbox • You should no longer see online desyncs on Xbox that are related to alternate costumes or classic costume DLC packs. • MOTD handling and displaying code was tweaked. • Fixed a bug that could have resulted in tweakvars getting corrupted. • Fixed a crash in player select if you tried to exit out while the dlc box was open. • With the exception of Human Cyrax and Human Sektor, everyone’s alternate costumes should behave the same as their primary costumes and have the exact same move properties. • You can now block after a dash forward is completed if it was cancelled into from a special move. Canceling out of a dash into another dash was normalized for most of the characters. Dash Block canceling remains the same. • Wakeup attacks should have better invulnerability on them if done in the first 4 frames of the wakeup window. (this was added as a hotfix tweakable value) • You no longer get a completely free throw attempt after someone blocks your jump punch. The opponent has less block hit frames but chained combos from a jump punch will remain the same. • There were several reactions that could freeze players just before they landed from attacks and reactions such as Kano’s Airball and Cyrax’s Net air reaction. • Made many minor hitbox adjustments. • Tweaked the negative edge window. • Several low attacks were being parried incorrectly. • Nightwolf and Kenshi can no longer still absorb a projectile if they get hit out of their enhanced reflects before the recovery frames start.Baraka • Baraka's Blade Spin move starts up faster and is safer when blocked. • Baraka's Enhanced Blade Charge (Blade Rush) attack goes farther now. • Baraka’s Chop Chop no longer auto corrects mid-move. • Baraka’s has a new D1 low poke.Cyber Subzero • Cyber Subzero can no longer handcuff certain characters by catching a wakeup attack with his enhanced Ice Parry.Cyrax • Cyrax's Buzzsaw is an overhead block and safer when blocked • Cyrax's Bombs will no longer pop someone up who is in a 2nd Net reaction or in a Buzzsaw reaction. • Cyrax's mk3 costume should behave the same as the primary costume now.Ermac • Ermac can no longer leave an invisible fireball collision around. • Fixed damage scaling a few of his reactions.Jade • All of Jade's Enhanced Boomerangs (Reboomerang) will now return when the first hit is blocked. • Jade’s Staff Grab is slightly safer when blocked. • Jade’s U3 attack (Pole Vault) can be ducked. • Jade’s 4,F3 kick (Polecat) is safer when blocked.Jax • The armor on Jax's Enhanced Dash Punch (Dash Fist) and X-Ray (Briggs Bash) now starts instantly. • Added armor to the startup of Jax's Enhanced Elbow (Elite Smash). • Jax's projectiles (Energy Wave) recover a tiny bit faster. • Jax’s towards 3 attack (Big Leg) is now an overhead. • Jax can no longer frame trap someone with his Gotcha Grab.Johnny Cage • Johnny Cage's F3,2 (Take Two) no longer true combos into 2in1’d special moves • Johnny Cage's Nut Punch does slightly less damage.Kabal • Kabal can no longer leave an invisible fireball collision around. • Removed a couple unavoidable block traps with Kabal. (with F2 and 4)Kano • If you don’t charge and hold the Enhanced Kano Ball it will now keep its armor. • Kano’s Knife Toss recovers slightly faster.Kitana • Kitana's Fan reactions on an airborne opponent damage scale correctly now. • Kitana's X-Ray (Fan-Tastic) can no longer be reflected.Kung Lao • Removed the pushback on Kunglao's spin when blocked. • Ground Hat now leaves both players at neutral when hit close and leaves Kung Lao at a disadvantage when blocked up close. • Kung Lao's overhead hat attack is slightly safer when blocked.Liu Kang • Lui Kang's Parry now can correctly give a first hit bonus!Nightwolf • Nightwolf's reflect should work better as a wakeup attack.Noob • Noob's Teleport Slam should connect better with some opponents. • Noob should no longer be hit on the ground after he is up in the air for his teleport. • Noob’s Shadow Charge hits overhead.Quan Chi • Fixed an isse where Quan Chi's Skull Projectile (Skull Ball) could sometimes become invisible. • Added some armor to the Quan Chi’s Enhanced Sky Drop (Sky Stomp).Raiden • Raiden can no longer unavoidably frame trap someone with his Vicinity Blast. • Raiden has 2 additional recovery frames on his normal Teleport. • Raiden can’t be hit during his Enhanced Teleport (Sparkport).Reptile • Reptile whiffed Elbow Dash now builds slightly less meter. • Reptile is held slightly longer after knocking someone down with the Elbow Dash. • A blocked Reptile Elbow Dash no longer pushes back. • Reptile's Enhanced Slide (Slime Trail) now has armor on it. • Reptile can no longer leave an invisible Forceball collision around.Scorpion • Scorpion's Leg Takedown is safer when blocked. • Scorpion's Enhanced Leg Takedown (Takeout) now has armor on it.Sektor • Sektor can now 2in1 into the front and behind Up Missiles • Sektor's mk3 outfit should behave the same as the primary costume • Sektor's backjets will no longer get stuck firing, wasting precious fuel. (Yay!) • Sektor’s X-Ray (Massive Missile) can no longer be reflected.Shang Tsung • The armor on Shang’s Enhanced Soul Steal now starts instantly • Shang Tsung’s Enhanced Soul Steal (Soul Capture) activates faster.Sheeva • Sheeva's Fireball is a mid block now and the Enhanced Fireball (Fire Blast) is an overhead. • Sheeva's Ground Pound can correctly give a first hit bonus! • Sheeva's Enhanced Jump Stomp (Jump Crush) now has armor on it. • Sheeva's Air Grab has better anti-air collision on it.Sindel • Sindel can no longer leave behind an invisible fireball collision around. • Sindel’s B1 attack is a low block. • Sindel's regular Scream is slightly faster nd the Enhanced Scream is a lot faster now. • Sindel’s Scream (Yell) can no longer be parried.Smoke • It’s no longer possible to handcuff opponents with Smoke’s Vibration (Shake) Parry.Sonya • The armor on Sonya's cartwheel (Krazy Legs) lasts until the first collision and Archkick's (Arc Wave) armor lasts until her arch is almost over. • Sonya's 1,1,4 (Fierce Assault) no longer true combos into 2in1’d special moves from it. • Sonya's 3,1,4 (Beat Up) no longer true combos into 2in1’d special moves from it.Stryker • Stryker's Enhanced Baton (Baton Bash) Sweep’s 2nd hit is an overhead and is safer when blocked. • Stryker's Grenades recover slightly faster. • Stryker's Baton Roll starts up faster and the enhanced version has armor on it for a longer time. • Stryker's Grenade Toss and Baton Sweep do slightly more damage. • Stryker’s B1,2,2 (Beatdown) combo is safer when blocked.Sub Zero • Fixed some of the Ground Freeze reaction properties which were causing some other gameplay issues. • Sub Zero's Enhanced Slide (Power Slide) now has armor. • The opponent is frozen for 10 additional frames to allow him to at least get a slide in for some trade cases were he could get nothing before.Freddy Krueger • Freddy’s Nightmare Stance can’t be repeated instantly anymore. • Fixed a bug where Freddy could get stuck being immune to projectiles. • Freddy forward and backward Teleports (Hell Shift) build slightly less meter. • Some of Freddy reactions were not damage scaling correctly. • Tweaked the recovery on some of Freddy specials.Kenshi • Kenshi’s X-Ray (Soul Blade) can no longer be reflected. • Kenshi is freed up sooner now when he absorbs a projectile with his (Blade Absorb) • Kenshi’s F2,2,B1 (Absentminded) reaction no longer lets opponents be hit just as they hit the ground.Skarlet • Skarlet has an additional 10 frames before she can cancel out of her normal dagger toss. • Skarlet can no longer 2in1 cancel out of her Slide attack from her Red Dash. • Skarlet’s back throw now does normal damage. • Skarlet can do her U3 (Lifting Leg) attack from a dash now.